Prismatica App v.2
Aug. 19th, 2001 10:46 am ▶ PLAYER
HANDLE: han
CONTACT:
hanshi | hanshi#8624 | pm@handsomefoil
OVER 18? yes
CHARACTERS IN-GAME: none
▶ CHARACTER
NAME: henry cooldown
CANON: no more heroes
CANON POINT: post NMH-2, right after he leaves Travis alone with the final boss
AGE: 30
BACKGROUND: wiki
PERSONALITY:
Anyone who has had the pleasure of meeting Henry while not being on his to-kill list would claim that he's a mild-mannered, polite, and somewhat sassy man. Nothing specific jumps out at them about him, despite being relatively handsome and well-dressed. A plain-faced Caucasian man in his early 30's? The perfect assassin.
As his last name entails (though he'll never tell you it), he's a master of keeping his cool when it matters the most. Perhaps it has something to do with his lifestyle as an assassin, or maybe it's his role as a foil to a hot-blooded protagonist that compels him, but whatever it is, he's extremely level-headed. Perhaps to a fault. Sometimes he seems too pleasant in the face of danger. As he puts up an impressively aloof front, most characters would think he's either suave and classy, or a jerk. He does act a little stuck-up. It's probably that air of European superiority. Travis, for example, upon meeting him thought he was an "ass clown" for kill-stealing (a running gag) and running, then bestowed upon him the nickname "Mister Sir Henry Motherfucker". His ability to stay calm and focused during the most bizarre of situations come in handy when facing against great odds. Ever since that fight against a possibly imaginary prepubescent anime girl with robotic arms attached to her backpack in his subconscious (that might've had real-life consequences) as his physical body shivered in bed, not much phases him. He's a consummate assassin and well-rounded fighter, knowing when to instigate, and when to go on the defense. While he prefers being more aggressive in his approach (whether it's a general situation or a specific killin' job), he understands the benefits of waiting for the right time to strike.
The disguise of a pleasant personality is one of his greatest weapons besides his actual literal weapon, which we'll get to later, as he makes himself to be as unassuming and 'normal' to everyone around him. In the wacky world of No More Heroes, his occupation as an assassin while surrounded by other assassins isn't something he bothers to keep under wraps, but he does keep up this normal persona around the general population. Eventually the city of Santa Destroy does turn "assassination games" into a spectator sport of some kind where news of it isn't uncommon, but Henry wouldn't lump himself in with that lot. At least, not anymore.
His adaptability to any situation, to steer any suspicious questions about his personal life and occupation away from him, are also tools at his disposal as he talks a lot about himself, and yet reveals little. With Travis, he tries to give the main protagonist the benefit of the doubt, but we all know how that ended (for those who haven't played the game: Travis completely doesn't recognize him, which honestly was dumb of Henry to assume in the first place). Putting on a guise of normalcy to live among the non-murdering folk comes almost naturally to him, but even he's not so foolish to think that the guise will last for long. He keeps his interactions brief, and tries to dance around touchy subjects, but all with a practiced grace of a professional liar. He almost seems normal and he almost seems to get away with it.
That being said, he's also bad at opening up to others and being completely genuine about himself...at least, to most people. It might not be very apparent in the game since his interactions are mostly with Travis, who he knows to be his only living blood relative. He's only human, so there are instances where he lets his guard down. Usually at the worst moments, it seems. For example: Something obviously distracted him enough to get his ass kicked by an opponent in the second game that he had no problems defeating in the first game (granted, the first time he killed the assassin Letz Shake was a surprise attack from above and behind— sort of a cheap shot).
He's prideful, and cares a lot about his image and appearance, so there's a lot of things he doesn't allow himself to associate with when it comes to his overall presentation and his name. Whether it's something as deep as how strong and put-together he wants to appear in front of others even when he's not, or as shallow as looking the most bad-ass as possible when fighting a boss that gets on your level, he stakes a lot on his appearances. It's best demonstrated when he and Travis team up to face off against Jasper Batt Jr. As the boss fight grows more and more ridiculous, Henry makes less of an effort to help his brother in need. He ultimately takes off with a casual pat on the shoulder, simply because he refused to associate with such a "travesty" and that he "has standards, for fuck's sake". To be involved in the take-down of what looks like the boss equivalent of a gigantic Macy's Parade balloon was certain to hurt his street cred than not, so his best bet was to bail altogether.
As an extension of his pride, he doesn't like owing anyone anything. He will go out of his way to even out the playing field as soon as he physically can. For example, being saved from near death by his "twin baby brother", was shameful enough to him that he even goes on to "help" Travis by killing his next three targets. He also leaves a long-winded voicemail explaining how he's basically too ashamed to even say any of this to Travis's face, only feeling brave (and smug) enough after he's already settled this particular score to leave a message. Not even directly converse with him over the phone, but to leave a voicemail.
In the first game, it looks like Henry is more or less motivated by challenging Travis for the invisible throne, the spot of #1. Then as the end of the game approaches and the True Ending is revealed, Henry is clearly disappointed in Travis's scaling of the ranks and how he treats the lives he's taken. So, perhaps it's a familial drive to make Travis into a better person... or a more passion-motivated drive to make Travis a better assassin. It's hard to say, exactly. There's little evidence as to why Henry does what he does, but we can only assume he does it because he's his twin brother. There's always a special bond between twin siblings, even if they're still basically strangers to one another at this point.
Another possibility is that Henry is just bored and restless. As a guy that loves to jump headfirst into dangerous situations, it's not a stretch to assume he's a thrill-junkie. If we want to get more meta, it's also his intended role to simply challenge his brother and supply that source of conflict to allow Travis to grow. A convenient plot device. They're both keenly aware of this fact, and have seem to accept this as their life as they have a small exchange about this during a cut-scene at the end of the first game. Sounds like a boring life, just waiting for things to happen, so he just throws things at the wall to see what sticks to kill time. Or kills people to kill time, whatever is convenient. At one point, he apparently felt the need to leave a trail of bodies to lure Travis to his intended destination before Henry's first appearance, so it's pretty clear he has some severe...boredom issues.
His relationship with Sylvia in the first game seems shaky at best, as he explains their odd dynamic with a disturbing sort of calm. He flippantly excuses her erratic behavior of leaving him after she's spent all his money, but had a certain amount of confidence in their relationship.
"Eh, you know how women are. Especially my wife...a really big spender. Yeah, she knew my income wasn't enough so every now and then she'd just disappear."
It's noted that they'd been married for ten years, so that's probably where the confidence comes from. He even refers to her as his soulmate, and quite seriously so. He expresses genuine shock when Travis insinuates that she's been fooling around with Travis through vulgar taunting.
In the second game, it's later revealed by Sylvia herself and she and Henry are divorced. Unfortunately, he doesn't have much to say about any of that. All we're shown is various states of minds he's in via dreams, flashes of still images, and a cryptic message from an anime child-boss in his brain claiming "[he] did not wish to go back, so [he] reached out to [her] instead". The second game seems to treat Henry's story as starting to diverge from being simply a foil to Travis, hinting at something in the distant future in terms of his personal growth. However this dream sequence is vague, and we can only extrapolate information about Henry's inner turmoil from the hints that it barely manages to give us.
As for Jeane: After confirmation from Travis Strikes Again, it's revealed that Jeane is not Henry's daughter at all. In fact, he never had any children with Sylvia as far as we know and therefore he has no relationship with her.
POWERS/ABILITIES:
★ Swordsmanship: He is very skilled with the sword. In his case, a light saber aptly named "Cross Sword" designed by Wolf Vann (Волк Ванн), a fictional Russian technician. His fighting style is an assortment of sword-fighting styles from Japan and Europe.
★ Superhuman Agility/Stamina/Strength: While it's not as super as you'd imagine, say, an actual superhero, it's still considered impossible for "normal" human beings. He can jump impossibly high, land safely from miles up in the air without any equipment, crash through windows on a 30 story building from ambiguous trajectory, perform meteor moves that you'd probably only see in fantasy games, etc. Even being subject to Travis's brutal suplexes was barely enough to make him break a sweat.
★ Fourth-wall Breakage: It's not exactly a power per se, but he is explicitly aware that he's a fictional character in a video game. Most characters within his canon are also aware of this fact and can perform the same feat. He doesn't bring attention to it as rampantly as the protagonist does, but it's still there. If allowed, a permissions post will be available for this feature.
INVENTORY:
★ Cross Sword: his trusty light-saber, compact and able to hang off a chain on his belt when not in use.
★ Money clip: no forms of ID, credit cards, debit cards or pictures. Only cash.
★ Pack of cigarettes: half full, only smokes socially, probably a month old.
MOONBLESSING:
Cordis
HANDLE: han
CONTACT:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
OVER 18? yes
CHARACTERS IN-GAME: none
▶ CHARACTER
NAME: henry cooldown
CANON: no more heroes
CANON POINT: post NMH-2, right after he leaves Travis alone with the final boss
AGE: 30
BACKGROUND: wiki
PERSONALITY:
Anyone who has had the pleasure of meeting Henry while not being on his to-kill list would claim that he's a mild-mannered, polite, and somewhat sassy man. Nothing specific jumps out at them about him, despite being relatively handsome and well-dressed. A plain-faced Caucasian man in his early 30's? The perfect assassin.
As his last name entails (though he'll never tell you it), he's a master of keeping his cool when it matters the most. Perhaps it has something to do with his lifestyle as an assassin, or maybe it's his role as a foil to a hot-blooded protagonist that compels him, but whatever it is, he's extremely level-headed. Perhaps to a fault. Sometimes he seems too pleasant in the face of danger. As he puts up an impressively aloof front, most characters would think he's either suave and classy, or a jerk. He does act a little stuck-up. It's probably that air of European superiority. Travis, for example, upon meeting him thought he was an "ass clown" for kill-stealing (a running gag) and running, then bestowed upon him the nickname "Mister Sir Henry Motherfucker". His ability to stay calm and focused during the most bizarre of situations come in handy when facing against great odds. Ever since that fight against a possibly imaginary prepubescent anime girl with robotic arms attached to her backpack in his subconscious (that might've had real-life consequences) as his physical body shivered in bed, not much phases him. He's a consummate assassin and well-rounded fighter, knowing when to instigate, and when to go on the defense. While he prefers being more aggressive in his approach (whether it's a general situation or a specific killin' job), he understands the benefits of waiting for the right time to strike.
The disguise of a pleasant personality is one of his greatest weapons besides his actual literal weapon, which we'll get to later, as he makes himself to be as unassuming and 'normal' to everyone around him. In the wacky world of No More Heroes, his occupation as an assassin while surrounded by other assassins isn't something he bothers to keep under wraps, but he does keep up this normal persona around the general population. Eventually the city of Santa Destroy does turn "assassination games" into a spectator sport of some kind where news of it isn't uncommon, but Henry wouldn't lump himself in with that lot. At least, not anymore.
His adaptability to any situation, to steer any suspicious questions about his personal life and occupation away from him, are also tools at his disposal as he talks a lot about himself, and yet reveals little. With Travis, he tries to give the main protagonist the benefit of the doubt, but we all know how that ended (for those who haven't played the game: Travis completely doesn't recognize him, which honestly was dumb of Henry to assume in the first place). Putting on a guise of normalcy to live among the non-murdering folk comes almost naturally to him, but even he's not so foolish to think that the guise will last for long. He keeps his interactions brief, and tries to dance around touchy subjects, but all with a practiced grace of a professional liar. He almost seems normal and he almost seems to get away with it.
That being said, he's also bad at opening up to others and being completely genuine about himself...at least, to most people. It might not be very apparent in the game since his interactions are mostly with Travis, who he knows to be his only living blood relative. He's only human, so there are instances where he lets his guard down. Usually at the worst moments, it seems. For example: Something obviously distracted him enough to get his ass kicked by an opponent in the second game that he had no problems defeating in the first game (granted, the first time he killed the assassin Letz Shake was a surprise attack from above and behind— sort of a cheap shot).
He's prideful, and cares a lot about his image and appearance, so there's a lot of things he doesn't allow himself to associate with when it comes to his overall presentation and his name. Whether it's something as deep as how strong and put-together he wants to appear in front of others even when he's not, or as shallow as looking the most bad-ass as possible when fighting a boss that gets on your level, he stakes a lot on his appearances. It's best demonstrated when he and Travis team up to face off against Jasper Batt Jr. As the boss fight grows more and more ridiculous, Henry makes less of an effort to help his brother in need. He ultimately takes off with a casual pat on the shoulder, simply because he refused to associate with such a "travesty" and that he "has standards, for fuck's sake". To be involved in the take-down of what looks like the boss equivalent of a gigantic Macy's Parade balloon was certain to hurt his street cred than not, so his best bet was to bail altogether.
As an extension of his pride, he doesn't like owing anyone anything. He will go out of his way to even out the playing field as soon as he physically can. For example, being saved from near death by his "twin baby brother", was shameful enough to him that he even goes on to "help" Travis by killing his next three targets. He also leaves a long-winded voicemail explaining how he's basically too ashamed to even say any of this to Travis's face, only feeling brave (and smug) enough after he's already settled this particular score to leave a message. Not even directly converse with him over the phone, but to leave a voicemail.
In the first game, it looks like Henry is more or less motivated by challenging Travis for the invisible throne, the spot of #1. Then as the end of the game approaches and the True Ending is revealed, Henry is clearly disappointed in Travis's scaling of the ranks and how he treats the lives he's taken. So, perhaps it's a familial drive to make Travis into a better person... or a more passion-motivated drive to make Travis a better assassin. It's hard to say, exactly. There's little evidence as to why Henry does what he does, but we can only assume he does it because he's his twin brother. There's always a special bond between twin siblings, even if they're still basically strangers to one another at this point.
Another possibility is that Henry is just bored and restless. As a guy that loves to jump headfirst into dangerous situations, it's not a stretch to assume he's a thrill-junkie. If we want to get more meta, it's also his intended role to simply challenge his brother and supply that source of conflict to allow Travis to grow. A convenient plot device. They're both keenly aware of this fact, and have seem to accept this as their life as they have a small exchange about this during a cut-scene at the end of the first game. Sounds like a boring life, just waiting for things to happen, so he just throws things at the wall to see what sticks to kill time. Or kills people to kill time, whatever is convenient. At one point, he apparently felt the need to leave a trail of bodies to lure Travis to his intended destination before Henry's first appearance, so it's pretty clear he has some severe...boredom issues.
His relationship with Sylvia in the first game seems shaky at best, as he explains their odd dynamic with a disturbing sort of calm. He flippantly excuses her erratic behavior of leaving him after she's spent all his money, but had a certain amount of confidence in their relationship.
"Eh, you know how women are. Especially my wife...a really big spender. Yeah, she knew my income wasn't enough so every now and then she'd just disappear."
It's noted that they'd been married for ten years, so that's probably where the confidence comes from. He even refers to her as his soulmate, and quite seriously so. He expresses genuine shock when Travis insinuates that she's been fooling around with Travis through vulgar taunting.
In the second game, it's later revealed by Sylvia herself and she and Henry are divorced. Unfortunately, he doesn't have much to say about any of that. All we're shown is various states of minds he's in via dreams, flashes of still images, and a cryptic message from an anime child-boss in his brain claiming "[he] did not wish to go back, so [he] reached out to [her] instead". The second game seems to treat Henry's story as starting to diverge from being simply a foil to Travis, hinting at something in the distant future in terms of his personal growth. However this dream sequence is vague, and we can only extrapolate information about Henry's inner turmoil from the hints that it barely manages to give us.
As for Jeane: After confirmation from Travis Strikes Again, it's revealed that Jeane is not Henry's daughter at all. In fact, he never had any children with Sylvia as far as we know and therefore he has no relationship with her.
POWERS/ABILITIES:
★ Swordsmanship: He is very skilled with the sword. In his case, a light saber aptly named "Cross Sword" designed by Wolf Vann (Волк Ванн), a fictional Russian technician. His fighting style is an assortment of sword-fighting styles from Japan and Europe.
★ Superhuman Agility/Stamina/Strength: While it's not as super as you'd imagine, say, an actual superhero, it's still considered impossible for "normal" human beings. He can jump impossibly high, land safely from miles up in the air without any equipment, crash through windows on a 30 story building from ambiguous trajectory, perform meteor moves that you'd probably only see in fantasy games, etc. Even being subject to Travis's brutal suplexes was barely enough to make him break a sweat.
★ Fourth-wall Breakage: It's not exactly a power per se, but he is explicitly aware that he's a fictional character in a video game. Most characters within his canon are also aware of this fact and can perform the same feat. He doesn't bring attention to it as rampantly as the protagonist does, but it's still there. If allowed, a permissions post will be available for this feature.
INVENTORY:
★ Cross Sword: his trusty light-saber, compact and able to hang off a chain on his belt when not in use.
★ Money clip: no forms of ID, credit cards, debit cards or pictures. Only cash.
★ Pack of cigarettes: half full, only smokes socially, probably a month old.
MOONBLESSING:
Cordis